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- attach 217
- print 0x3403
- call (int)CGSSetWindowAlpha( $1, 0x01, 0.25 )
- call (int)CGSSetWindowAlpha( $1, 0x02, 0.25 )
- call (int)CGSSetWindowAlpha( $1, 0x03, 0.25 )
- call (int)CGSSetWindowAlpha( $1, 0x04, 0.25 )
- call (int)CGSSetWindowAlpha( $1, 0x05, 0.25 )
- call (int)CGSSetWindowAlpha( $1, 0x06, 0.25 )
- call (int)CGSSetWindowAlpha( $1, 0x07, 0.25 )
- call (int)CGSSetWindowAlpha( $1, 0x08, 0.25 )
- call (int)CGSSetWindowAlpha( $1, 0x09, 0.25 )
- call (int)CGSSetWindowAlpha( $1, 0x0a, 0.25 )
- call (int)CGSSetWindowAlpha( $1, 0x0b, 0.25 )
- call (int)CGSSetWindowAlpha( $1, 0x0c, 0.25 )
- call (int)CGSSetWindowAlpha( $1, 0x0d, 0.25 )
- call (int)CGSSetWindowAlpha( $1, 0x0e, 0.25 )
- call (int)CGSSetWindowAlpha( $1, 0x0f, 0.25 )
- call (int)CGSSetWindowAlpha( $1, 0x10, 0.25 )
- call (int)CGSSetWindowAlpha( $1, 0x11, 0.25 )
- call (int)CGSSetWindowAlpha( $1, 0x12, 0.25 )
- call (int)CGSSetWindowAlpha( $1, 0x13, 0.25 )
- call (int)CGSSetWindowAlpha( $1, 0x14, 0.25 )
- call (int)CGSSetWindowAlpha( $1, 0x15, 0.25 )
- call (int)CGSSetWindowAlpha( $1, 0x16, 0.25 )
- call (int)CGSSetWindowAlpha( $1, 0x17, 0.25 )
- call (int)CGSSetWindowAlpha( $1, 0x18, 0.25 )
- call (int)CGSSetWindowAlpha( $1, 0x19, 0.25 )
- call (int)CGSSetWindowAlpha( $1, 0x1a, 0.25 )
- call (int)CGSSetWindowAlpha( $1, 0x1b, 0.25 )
- call (int)CGSSetWindowAlpha( $1, 0x1c, 0.25 )
- call (int)CGSSetWindowAlpha( $1, 0x1d, 0.25 )
- call (int)CGSSetWindowAlpha( $1, 0x1e, 0.25 )
- call (int)CGSSetWindowAlpha( $1, 0x1f, 0.25 )
- call (int)CGSSetWindowAlpha( $1, 0x20, 0.25 )
- call (int)CGSSetWindowAlpha( $1, 0x21, 0.25 )
- call (int)CGSSetWindowAlpha( $1, 0x22, 0.25 )
- call (int)CGSSetWindowAlpha( $1, 0x23, 0.25 )
- call (int)CGSSetWindowAlpha( $1, 0x24, 0.25 )
- call (int)CGSSetWindowAlpha( $1, 0x25, 0.25 )
- call (int)CGSSetWindowAlpha( $1, 0x26, 0.25 )
- call (int)CGSSetWindowAlpha( $1, 0x27, 0.25 )
- call (int)CGSSetWindowAlpha( $1, 0x28, 0.25 )
- call (int)CGSSetWindowAlpha( $1, 0x29, 0.25 )
- call (int)CGSSetWindowAlpha( $1, 0x2a, 0.25 )
- call (int)CGSSetWindowAlpha( $1, 0x2b, 0.25 )
- call (int)CGSSetWindowAlpha( $1, 0x2c, 0.25 )
- call (int)CGSSetWindowAlpha( $1, 0x2d, 0.25 )
- call (int)CGSSetWindowAlpha( $1, 0x2e, 0.25 )
- call (int)CGSSetWindowAlpha( $1, 0x2f, 0.25 )
- call (int)CGSSetWindowAlpha( $1, 0x30, 0.25 )
- call (int)CGSSetWindowAlpha( $1, 0x31, 0.25 )
- call (int)CGSSetWindowAlpha( $1, 0x32, 0.25 )
- call (int)CGSSetWindowAlpha( $1, 0x33, 0.25 )
- call (int)CGSSetWindowAlpha( $1, 0x34, 0.25 )
- call (int)CGSSetWindowAlpha( $1, 0x35, 0.25 )
- call (int)CGSSetWindowAlpha( $1, 0x36, 0.25 )
- call (int)CGSSetWindowAlpha( $1, 0x37, 0.25 )
- call (int)CGSSetWindowAlpha( $1, 0x38, 0.25 )
- call (int)CGSSetWindowAlpha( $1, 0x39, 0.25 )
- call (int)CGSSetWindowAlpha( $1, 0x3a, 0.25 )
- call (int)CGSSetWindowAlpha( $1, 0x3b, 0.25 )
- call (int)CGSSetWindowAlpha( $1, 0x3c, 0.25 )
- call (int)CGSSetWindowAlpha( $1, 0x3d, 0.25 )
- call (int)CGSSetWindowAlpha( $1, 0x3e, 0.25 )
- call (int)CGSSetWindowAlpha( $1, 0x3f, 0.25 )
- call (int)CGSSetWindowAlpha( $1, 0x40, 0.25 )
- call (int)CGSSetWindowAlpha( $1, 0x41, 0.25 )
- call (int)CGSSetWindowAlpha( $1, 0x42, 0.25 )
- call (int)CGSSetWindowAlpha( $1, 0x43, 0.25 )
- call (int)CGSSetWindowAlpha( $1, 0x44, 0.25 )
- call (int)CGSSetWindowAlpha( $1, 0x45, 0.25 )
- call (int)CGSSetWindowAlpha( $1, 0x46, 0.25 )
- call (int)CGSSetWindowAlpha( $1, 0x47, 0.25 )
- call (int)CGSSetWindowAlpha( $1, 0x48, 0.25 )
- call (int)CGSSetWindowAlpha( $1, 0x49, 0.25 )
- call (int)CGSSetWindowAlpha( $1, 0x4a, 0.25 )
- call (int)CGSSetWindowAlpha( $1, 0x4b, 0.25 )
- call (int)CGSSetWindowAlpha( $1, 0x4c, 0.25 )
- call (int)CGSSetWindowAlpha( $1, 0x4d, 0.25 )
- call (int)CGSSetWindowAlpha( $1, 0x4e, 0.25 )
- call (int)CGSSetWindowAlpha( $1, 0x4f, 0.25 )
- call (int)CGSSetWindowAlpha( $1, 0x50, 0.25 )
- call (int)CGSSetWindowAlpha( $1, 0x51, 0.25 )
- call (int)CGSSetWindowAlpha( $1, 0x52, 0.25 )
- call (int)CGSSetWindowAlpha( $1, 0x53, 0.25 )
- call (int)CGSSetWindowAlpha( $1, 0x54, 0.25 )
- call (int)CGSSetWindowAlpha( $1, 0x55, 0.25 )
- call (int)CGSSetWindowAlpha( $1, 0x56, 0.25 )
- call (int)CGSSetWindowAlpha( $1, 0x57, 0.25 )
- call (int)CGSSetWindowAlpha( $1, 0x58, 0.25 )
- call (int)CGSSetWindowAlpha( $1, 0x59, 0.25 )
- call (int)CGSSetWindowAlpha( $1, 0x5a, 0.25 )
- call (int)CGSSetWindowAlpha( $1, 0x5b, 0.25 )
- call (int)CGSSetWindowAlpha( $1, 0x5c, 0.25 )
- call (int)CGSSetWindowAlpha( $1, 0x5d, 0.25 )
- call (int)CGSSetWindowAlpha( $1, 0x5e, 0.25 )
- call (int)CGSSetWindowAlpha( $1, 0x5f, 0.25 )
- call (int)CGSSetWindowAlpha( $1, 0x60, 0.25 )
- call (int)CGSSetWindowAlpha( $1, 0x61, 0.25 )
- call (int)CGSSetWindowAlpha( $1, 0x62, 0.25 )
- call (int)CGSSetWindowAlpha( $1, 0x63, 0.25 )
- call (int)CGSSetWindowAlpha( $1, 0x64, 0.25 )
- call (int)CGSSetWindowAlpha( $1, 0x65, 0.25 )
- call (int)CGSSetWindowAlpha( $1, 0x66, 0.25 )
- call (int)CGSSetWindowAlpha( $1, 0x67, 0.25 )
- call (int)CGSSetWindowAlpha( $1, 0x68, 0.25 )
- call (int)CGSSetWindowAlpha( $1, 0x69, 0.25 )
- call (int)CGSSetWindowAlpha( $1, 0x6a, 0.25 )
- call (int)CGSSetWindowAlpha( $1, 0x6b, 0.25 )
- call (int)CGSSetWindowAlpha( $1, 0x6c, 0.25 )
- call (int)CGSSetWindowAlpha( $1, 0x6d, 0.25 )
- call (int)CGSSetWindowAlpha( $1, 0x6e, 0.25 )
- call (int)CGSSetWindowAlpha( $1, 0x6f, 0.25 )
- call (int)CGSSetWindowAlpha( $1, 0x70, 0.25 )
- call (int)CGSSetWindowAlpha( $1, 0x71, 0.25 )
- call (int)CGSSetWindowAlpha( $1, 0x72, 0.25 )
- call (int)CGSSetWindowAlpha( $1, 0x73, 0.25 )
- call (int)CGSSetWindowAlpha( $1, 0x74, 0.25 )
- call (int)CGSSetWindowAlpha( $1, 0x75, 0.25 )
- call (int)CGSSetWindowAlpha( $1, 0x76, 0.25 )
- call (int)CGSSetWindowAlpha( $1, 0x77, 0.25 )
- call (int)CGSSetWindowAlpha( $1, 0x78, 0.25 )
- call (int)CGSSetWindowAlpha( $1, 0x79, 0.25 )
- call (int)CGSSetWindowAlpha( $1, 0x7a, 0.25 )
- call (int)CGSSetWindowAlpha( $1, 0x7b, 0.25 )
- call (int)CGSSetWindowAlpha( $1, 0x7c, 0.25 )
- call (int)CGSSetWindowAlpha( $1, 0x7d, 0.25 )
- call (int)CGSSetWindowAlpha( $1, 0x7e, 0.25 )
- call (int)CGSSetWindowAlpha( $1, 0x7f, 0.25 )
- call (int)CGSSetWindowAlpha( $1, 0x80, 0.25 )
- call (int)CGSSetWindowAlpha( $1, 0x81, 0.25 )
- call (int)CGSSetWindowAlpha( $1, 0x82, 0.25 )
- call (int)CGSSetWindowAlpha( $1, 0x83, 0.25 )
- call (int)CGSSetWindowAlpha( $1, 0x84, 0.25 )
- call (int)CGSSetWindowAlpha( $1, 0x85, 0.25 )
- call (int)CGSSetWindowAlpha( $1, 0x86, 0.25 )
- call (int)CGSSetWindowAlpha( $1, 0x87, 0.25 )
- call (int)CGSSetWindowAlpha( $1, 0x88, 0.25 )
- call (int)CGSSetWindowAlpha( $1, 0x89, 0.25 )
- call (int)CGSSetWindowAlpha( $1, 0x8a, 0.25 )
- call (int)CGSSetWindowAlpha( $1, 0x8b, 0.25 )
- call (int)CGSSetWindowAlpha( $1, 0x8c, 0.25 )
- call (int)CGSSetWindowAlpha( $1, 0x8d, 0.25 )
- call (int)CGSSetWindowAlpha( $1, 0x8e, 0.25 )
- call (int)CGSSetWindowAlpha( $1, 0x8f, 0.25 )
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